Full-Stack Mobile Game Developer / Team – 2D Tower Defense Game (From Scratch)Project PVP + PVE
Бюджет: $500.0
FIXED /
⭐ 0.00 (0)
Israel
wordpress, webflow, framer, web-design, web-programming, elementor, responsive-design, javascript, php, html5, css, cms-development, woocommerce, landing-pages, website-redesign, api-integration, hubspot, figma
a game like this for reference :
https://www.kingdomrushbattles.com
OverviewWe are looking for a talented and passionate Mobile Game Developer (or a small agency/team) to build an epic, high-quality 2D Tower Defense game from the ground up (0 to 100).The core gameplay, visual style, and progression system will be heavily inspired by the iconic Kingdom Rush series (specifically looking at the polish and vibe of Kingdom Rush Battles). If you know what makes a great tower defense game tick—balanced strategy, unique hero abilities, satisfying enemy waves, and smooth performance—we want you!Key ResponsibilitiesEnd-to-End Development: Take full ownership of the project architecture, developing the game from initial prototype to final deployment on the App Store and Google Play.Core Gameplay Implementation: Build robust mechanics for tower placements, upgrade trees, pathfinding for diverse enemy types, and hero control systems.UI/UX & Animation Integration: Implement smooth menus, HUDs, and integrate 2D sprites, particle effects, and animations seamlessly.Performance Optimization: Ensure the game runs flawlessly at high frame rates, even with hundreds of units on screen.Backend & Progression: Set up local/cloud saving, level progression tracking, and an in-game store framework.Required Technical SkillsGame Engine: Strong expertise in Unity (C#) or Godot—ideally with a proven track record of shipping 2D mobile games.Mobile Deployment: Deep understanding of iOS and Android optimization, build pipelines, and store guidelines.Architecture: Clean, modular, and well-documented code structure (essential for scaling levels and adding future content).Experience with: 2D physics, pathfinding algorithms (e.g., A*), state machines, and object pooling.
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