Senior Creative Technologist — Frontend & AI Media Workflows
Preferred qualifications
- Experience: Expert
# Senior Creative Technologist — Frontend & AI Media Workflows
## The opportunity
We are looking for a hands-on creative technologist who can turn ambitious visual ideas into reliable interactive products and repeatable media workflows. You should be equally comfortable discussing why an interaction feels wrong, debugging the code behind it, and improving the process that produced its assets.
The work spans two connected projects:
- a collaboration interface for people and agents, including conversations, profiles, attachments, embedded surfaces, and exploratory spatial experiences.
- a creative-production workspace for images, characters, animation, video, and interactive scenes, with editable sources, review, and reproducible production jobs.
Your first responsibility is to make a small number of useful workflows dependable. You will evaluate new tools against real tasks, integrate the ones that earn their place, and explain when an existing approach is sufficient.
## What you will do
- Build and refine frontend components for conversations, agent profiles, media review, and interactive surfaces. Work within the existing application architecture and design direction.
- Translate references and prototypes into responsive, accessible interfaces with clear typography, useful motion, and robust loading, empty, error, retry, and permission states.
- Connect creative outputs to the product: preserve asset identity, source revisions, provenance, and the information a reviewer needs to request a precise change.
- Evaluate image-editing, motion, video, and selected 3D tools using shared inputs and bounded experiments. Measure revision effort, visual quality, consistency, runtime cost, and maintainability.
- Automate recurring work through TypeScript or Python, command-line tools, APIs, and selected agent integrations. Diagnose failures without depending on a vendor demo or one person's workstation.
- Preserve editable project files and build reliable export, import, and revision workflows. Make results usable by the next collaborator.
- Use browser tests, screenshots, recordings, and direct interaction review to distinguish an attractive mockup from working behavior.
- Work with the founder, engineers, and creative specialists to turn research into small, reviewable tickets and clear adoption decisions.
## Background that fits
We are particularly interested in people who have worked as a **creative technologist, design engineer, frontend engineer with strong visual craft, or technical artist who ships web interfaces**.
Relevant experience could come from interactive studios, product-design teams, creative software, game tools, animation/VFX pipelines, or independent projects. A degree is optional; shipped work and an ability to explain your decisions matter more.
You should bring:
- Strong JavaScript/TypeScript, HTML, and CSS skills, with experience in component-based web applications and the ability to adapt to an existing stack. React experience is useful.
- Good visual judgment: composition, spacing, typography, hierarchy, color, motion, and continuity. You can make a precise correction rather than repeatedly regenerate a whole design.
- Experience handling asynchronous UI state, API integration, errors, cancellation, and recovery.
- Experience with ComfyUI
- Practical accessibility skills, including keyboard operation, focus management, responsive layouts, readable content, and reduced-motion behavior.
- Depth in at least one creative-production discipline: image compositing/editing, motion/video authoring, or 3D/real-time graphics. You can inspect and revise the underlying source.
- Scripting and debugging ability across local development tools, version control, dependencies, and media-processing workflows.
- Experience using AI tools critically: inspecting generated code, checking actual outputs, recording limitations, and knowing when to use conventional editing or specialist help.
- Clear written handoffs that let another person reproduce a result and understand what remains unresolved.
## Useful additional experience
- Blender scripting, scene organization, cameras, materials, animation, or asset export.
- Remotion, Tesseract, FFmpeg, or comparable editable video and motion workflows.
- PixiJS, Three.js, Rive, SVG animation, or other interactive graphics tools.
- Figma, tldraw, design systems, component libraries, or annotation-based review tools.
- Playwright, visual regression testing, performance profiling, and cross-browser debugging.
- Advanced experience with ComfyUI, image-model APIs, MCP integrations, or reproducible generation pipelines.
- State machines/statecharts, typed data contracts, or embedded application boundaries.
You do not need prior experience with every named product. We value transferable fundamentals and a demonstrated ability to learn unfamiliar tools carefully.
## How we work
Experiments have a concrete brief and a finite time or compute budget. We retain source files and distinguish proposed, generated, reviewed, and approved results. Creative identity and story decisions remain with their designated owners. Interface animations represent actual state; they do not manufacture evidence of completed work.
This is an individual-contributor role with meaningful responsibility for technical and visual decisions. Deep character rigging, specialist animation, infrastructure operations, and model research can involve other specialists. The immediate emphasis is frontend delivery and reusable creative workflows.
## How to apply
Please share:
1. Two or three relevant projects, with your exact contribution and links or a private walkthrough.
2. At least one working interactive example and one creative-production example with editable source or a source walkthrough where sharing is permitted.
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