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Senior Full\-Stack Game Developer \(TypeScript, Vite, Multiplayer, Voxel Open World\

Budget: - HOURLY / FULL_TIME ⭐ 0.00 (0) Germany

typescript, performance-tuning, javascript, game-development, node.js, three-js, artificial-intelligence

Project Overview I’m looking for a highly experienced software engineer to help improve and expand an existing voxel-based open-world multiplayer game inspired by GTA-style gameplay. Important: This project is not built with Unity, Unreal, Godot, or any other game engine. The entire game is written in TypeScript using Vite, with a custom game engine and architecture. I’m looking for someone who enjoys working on complex systems from the ground up rather than relying on existing engines. The project is already well beyond the prototype stage. Most core gameplay systems are implemented, and the focus is now on optimization, scalability, AI improvements, networking, and new gameplay features. Current Features The game already includes: * Large voxel-based open world * Singleplayer mode * Multiplayer mode * Vehicle system * Entering and exiting vehicles * NPCs * NPCs driving vehicles * Combat system * PvP gameplay * Core GTA-like sandbox mechanics Responsibilities You’ll help improve and extend the project in areas such as: * Performance optimization (CPU, memory, rendering) * Optimizing the voxel world and chunk loading * Improving NPC AI and behavior * Better pathfinding and traffic systems * Multiplayer synchronization and networking * Server architecture and infrastructure improvements * Scalability for larger multiplayer sessions * Bug fixing and refactoring * Designing and implementing new gameplay systems * Improving the overall codebase and architecture Required Skills I’m looking for someone with strong experience in: * TypeScript * Modern JavaScript * Vite * Real-time multiplayer networking * Client/server architecture * Performance optimization * AI programming * Game programming * Data structures and algorithms * Writing clean, scalable, maintainable code Experience with voxel rendering, ECS architectures, WebGPU/WebGL, physics, or custom rendering pipelines is a strong plus. Project Type If you’ve built game engines, multiplayer systems, rendering engines, or technically demanding web-based games, I’d love to see examples of your work, GitHub, or portfolio.
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