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Read-Only DMA Game Entity Monitor

Budżet: $750 - $1500 / ⭐ (0)

C Programming, C# Programming, C++ Programming, Embedded Systems, Firmware, FPGA, Microcontroller, Rust

I need a purely read-only DMA pipeline that can sit on a separate board, pull live memory from a running game, and expose the positions, states, and IDs of all in-game entities for monitoring (think an “extra-sensory perception” overlay, but with absolutely no writes back to the host RAM)... (Budget: $750 - $1500 USD, Jobs: C Programming, C# Programming, C++ Programming, Embedded Systems, Firmware, FPGA, Microcontroller, Rust)
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