Mobile Game Developer for PourFect
Orçamento: $50.0
FIXED /
⭐ 4.96 (117)
Sweden
android-app-development, mobile-app-development, ios-development, game-development
We're building PourFect — a physics-based mobile game where players use their phone's tilt sensors to pour a perfectly frothy beer. Choose from 5 beer types and matching glassware, tilt the bottle and glass in real time, and score points for the perfect pour. Mess it up and watch the foam explode (with point penalties). Satisfying, addictive, and socially shareable.
The app ships on both iOS and Android.
What You'll Build
2D side-view game with real-time gyroscope/accelerometer controls
Fluid and foam simulation (shader or particle-based — no full physics engine required)
5 beer types with distinct flow and foam behaviour
Glassware selection with pour mechanics and pairing bonuses
Spill detection, score system and result screen with animations
Haptic feedback, sound integration and onboarding tutorial
Leaderboard + social share
Tech Stack
Our existing monorepo (github.com/fastighetskb-stack) runs TypeScript / Next.js / Supabase / Vercel. For this project we're open to:
React Native + Expo (preferred if you want to stay in TypeScript — Expo Sensors for gyro, Reanimated/Skia for rendering)
Unity 2D (preferred if your background is game dev — C#, exported to iOS/Android)
Godot 4 (GDScript or C#, good alternative)
Tell us your preferred approach and why.
You Are
Experienced shipping games or interactive apps on both App Store and Google Play
Comfortable with device sensor APIs (gyroscope, accelerometer)
Able to build fluid/foam visuals that feel juicy without tanking performance on mid-range phones
Self-directed — we'll give you the full design spec and video trailer prompt, you own the build
Bonus Points
Previous casual/arcade game launches
Experience with shader-based liquid rendering
Familiarity with Supabase for leaderboard/auth backend
Deliverables
Playable alpha (core pour mechanic + 1 beer/glass combo)
Full build with all 5 beers, all glassware, scoring, sound and haptics
App Store + Google Play–ready builds
2–3 shipped apps or games you're proud of (links)
Your preferred tech stack for this project and a one-sentence reason why
Rough timeline and rate
We move fast. First good fit gets the contract.
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