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Mobile Game Developer for PourFect

Бюджет: $50.0 FIXED / ⭐ 4.96 (117) Sweden

android-app-development, mobile-app-development, ios-development, game-development

We're building PourFect — a physics-based mobile game where players use their phone's tilt sensors to pour a perfectly frothy beer. Choose from 5 beer types and matching glassware, tilt the bottle and glass in real time, and score points for the perfect pour. Mess it up and watch the foam explode (with point penalties). Satisfying, addictive, and socially shareable. The app ships on both iOS and Android. What You'll Build 2D side-view game with real-time gyroscope/accelerometer controls Fluid and foam simulation (shader or particle-based — no full physics engine required) 5 beer types with distinct flow and foam behaviour Glassware selection with pour mechanics and pairing bonuses Spill detection, score system and result screen with animations Haptic feedback, sound integration and onboarding tutorial Leaderboard + social share Tech Stack Our existing monorepo (github.com/fastighetskb-stack) runs TypeScript / Next.js / Supabase / Vercel. For this project we're open to: React Native + Expo (preferred if you want to stay in TypeScript — Expo Sensors for gyro, Reanimated/Skia for rendering) Unity 2D (preferred if your background is game dev — C#, exported to iOS/Android) Godot 4 (GDScript or C#, good alternative) Tell us your preferred approach and why. You Are Experienced shipping games or interactive apps on both App Store and Google Play Comfortable with device sensor APIs (gyroscope, accelerometer) Able to build fluid/foam visuals that feel juicy without tanking performance on mid-range phones Self-directed — we'll give you the full design spec and video trailer prompt, you own the build Bonus Points Previous casual/arcade game launches Experience with shader-based liquid rendering Familiarity with Supabase for leaderboard/auth backend Deliverables Playable alpha (core pour mechanic + 1 beer/glass combo) Full build with all 5 beers, all glassware, scoring, sound and haptics App Store + Google Play–ready builds 2–3 shipped apps or games you're proud of (links) Your preferred tech stack for this project and a one-sentence reason why Rough timeline and rate We move fast. First good fit gets the contract.
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