Muliplayer snake game
Бюджэт: $1000.0
FIXED /
⭐ 0.00 (0)
India
phone, ios, android
Пераважная кваліфікацыя
- Вопыт: Эксперт
Long-Term Full-Stack Developer & DevOps — Launch My Already-Built Multiplayer Game (Next.js · Socket.io · Web + Android)
About me & the project (IMPORTANT — the game is ALREADY BUILT)
I'm a solo founder . I have already built a complete, working real-timemultiplayer game called Venom Arena. I'm hiring an experienced developer/team to takeit through production launch and long-term development. Please read carefully: most ofthe heavy build work is DONE — do not quote for building a game from scratch.
What the game is
Venom Arena is a browser + Android .io-style snake battle game (Slither.io-style gameplaywith a full economy). Players join a huge shared arena, steer a glowing snake, consume orbsto grow, and eliminate other players by cutting them off. They then "extract" their score at special zones to bank it as chips — the in-game currency. Chips are used as entry fees for higher-stakes tiers, so the core loop is a risk/reward "cash out or keep hunting"decision.
Around that core loop there is a complete meta-game already built: leaderboard, dailymissions and bonuses, VIP tiers, events, chip bank/insurance, and a full cosmetics system(skins, trails, death effects, banners, plus a custom skin editor).
Tech stack & what already exists (all code-complete and running)
Custom canvas game engine (~15 modules): movement, collision, camera, spatialhashing, extraction logic, bot AI with automatic backfill so arenas are never empty
Server-authoritative Socket.io game server on Bun (~2,800 lines): 60Hz tick rate,20Hz delta snapshots with visibility culling, anti-cheat validation, on-demand arenainstances, designed for up to 1,000 players per arena
Web client: Next.js 16 (App Router), React 19, TypeScript, Tailwind 4, shadcn/ui —~115 API endpoints, Prisma + SQLite (40 models), ~68,000 lines of code total
Accounts: email/password + Google / Facebook / Apple OAuth, JWT sessions, full adminpanel with role system
Monetization (code-complete, store config pending): Google Play Billing + server-sidereceipt verification, AdMob rewarded video with Server-Side Verification, chip packs, VIP,remove-ads
Android app: Capacitor 8 wrapper (gg.venomarena.app), targetSdk 36; PWA for mobile web
Store-compliance groundwork: privacy policy page, in-app account deletion,data-deletion flow
Documentation: deployment runbooks, admin guide, and release checklist already written
What I require from you (the actual job)
Testing & QA — my TOP PRIORITY. Systematic end-to-end testing of gameplay andcosmetics on desktop and mobile browsers; a written, reproducible bug list (gameplayfeel, collisions, skin rendering, economy math); and fixes for everything found. Includea load test proving the 1,000-players-per-arena target and fix any bottlenecks found(the single-node ceiling, Redis adapter, and Postgres migration path are alreadyidentified — validate and execute if needed).
Production deployment. Run and harden the existing single-box deployment(Hetzner/Contabo VPS): nginx + WebSocket routing, systemd services, Let's Encrypt SSL,Cloudflare DNS, domain setup, monitoring, backups. Scripts and docs exist — you makethem production-grade and keep the box alive.
Android launch (Google Play), end-to-end. Generate the signed AAB, set up the fullPlay Console listing (privacy, data safety, content rating, screenshots), configure theIAP products and AdMob units so the already-coded billing/ads code goes live, removedebug flags (cleartext traffic), and take the app through review.
Gameplay & skin issue fixes. A list of long-standing gameplay and cosmetic issues(collisions/feel, skin application in the canvas renderer) will be handed over atkickoff. You reproduce, fix, and verify on desktop + mobile.
Premium skins (design + implementation). I cannot design art. You propose 10–15premium-tier skin concepts (with matching trails/effects), implement them inside theexisting skin registry/editor pipeline, and add matching admin grant tooling.
Security hardening. Concrete known items: rate-limit the password-reset endpoint,rotate the admin password , remove debug buildflags, redo a profanity-filter sweep, and audit the full auth/session surface.
Phase 2 (quote separately, later): iOS app creation, localization (the UI iscurrently English-only), Postgres migration, Redis multi-node scaling, newfeatures/seasons/events.
How I'll work with you
I own all accounts (GitHub, Play Console, AdMob, VPS, domains). You work inside my repowith access granted at kickoff — no exceptions.
Milestone payments tied to verifiable deliverables: deployed production URL, signed AAB,load-test report, closed bug list, merged skin pack.
We start with a small paid test task (fix one listed bug + ship one skin end-to-end)before the long-term award.
Ongoing monthly maintenance and feature development after launch for the rightperson/team.
To apply, include
Multiplayer / real-time projects you personally shipped (links), ideally .io or canvasgames
Your testing methodology for real-time games — how would you load-test 1,000 concurrentplayers?
Your Android + Play Console launch experience (how many apps do you have live?)
A milestone plan with price for milestones 1–6, and a separate price for Phase 2
Start your proposal with the word "VENOM" so I know you read this fully.
Budget: [state your fixed budget or hourly range here]
Two things before you post it:
Fill in the Budget line at the bottom (fixed price or hourly range — milestone 1–6 vs Phase 2 keeps quotes comparable).
Адкрыць заказ
AI-чарнавік адказу
Згенеруйце кароткі cover letter па гэтай вакансіі. Перад адпраўкай адрэдагуйце.
Увайдзіце, каб згенерыраваць AI-чарнавік.
Увайсці