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Godot Game Engine Mentor / Study Partner Needed (GDScript + Game Design)

Budget: $25.0 - $40.0 HOURLY / PART_TIME ⭐ 4.98 (36) Saudi Arabia

godot, gamingconsole, steam, ios, first-person-shooter, combat, adventure, online-multiplayer, casual-game, game-design

Qualifiche preferite

  • Esperienza: Esperto
I’m looking for an experienced Godot developer who can work with me as a mentor or collaborative study partner while I learn the latest version of the Godot game engine. My goal is to learn by building practical projects together across different game genres. I would like guidance not only on using Godot, but also on professional GDScript programming practices and core game design principles. I’m looking for : - Strong, current experience with the latest version of Godot. - Professional knowledge of GDScript, including clean code, debugging, project structure, and best practices. - Ability to explain concepts clearly and patiently. - Experience building games in multiple genres, such as platformers, top-down games, puzzle games, RPGs, action games, or similar. - Understanding of game design fundamentals, including mechanics, game loops, player feedback, balancing, level design, and prototyping. - Willingness to work through projects together in live sessions and/or provide feedback between sessions. Main goals : - Learn Godot through hands-on game development. - Become confident writing clean, professional GDScript. - Understand how to structure real game projects. - Learn game design principles while applying them in projects. - Build a portfolio of small but complete games in different genres. Preferred working style : I’m open to regular online sessions, screen sharing, collaborative problem-solving, code reviews, and structured learning plans. I value someone who can adapt lessons to my current skill level and help me progress from beginner concepts toward more advanced development workflows. When applying, please share: 1. Your experience with Godot and GDScript 2. Examples of games or projects you have built 3. Your teaching, mentoring, or coaching experience, if any 4. Your hourly rate and availability 5. How you would structure a learning plan for building games across multiple genres
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