3D human nose deformation
Bütçe: -
HOURLY / PART_TIME
⭐ 0.00 (0)
TUR
character-design, 3d-design, unreal, digital-sculpting, pixologic-zbrush, 3d-rendering, substance-painter, autodesk-maya, 3ds-max, 3d-modeling, 3d-animation, marvelousdesigner, fashion-designing, 3d-printing
We are developing an innovative medical visualization platform and are looking for a talented Python 3D Graphics / Computational Geometry Engineer to implement a natural, realistic, and intuitive 3D mesh deformation system for human faces (specifically focusing on complex nasal anatomy).
Note: This is a pure, standalone Python desktop application pipeline. We are NOT using Unity or any other game engine.
The goal is to allow plastic surgeons to interact directly with a patient’s 3D head model during consultations, modifying the nose structure (bridge height, tip rotation, alar base width, etc.) in a smooth, medically plausible, and anatomically accurate way using simple UI controls (like localized click-and-drag brushes or sliders).
🛠️ Key Responsibilities & Technical Scope:
Localized Mesh Manipulation: Implement vector-optimized, volume-preserving deformation functions in Python targeting specific facial landmarks.
Texture & UV Preservation: Ensure that the high-resolution texture mapping interpolates flawlessly during vertex displacement, avoiding any jagged artifacts or unnatural stretching.
Mathematical Approaches: Leverage advanced geometry techniques suited for Python's scientific ecosystem, such as Laplacian Surface Editing, Radial Basis Functions (RBF) interpolation, or As-Rigid-As-Possible (ARAP) mesh manipulation.
Performance Optimization: Maximize performance using vectorized operations (NumPy/SciPy) or advanced 3D libraries to ensure low-latency, real-time feedback on high-density meshes.
🎯 What We Are Looking For:
Expert-level proficiency in Python and its 3D/scientific stack (NumPy, SciPy, Open3D, Trimesh, VTK, etc.).
Deep understanding of 3D computer graphics, mesh topology, coordinate systems, and linear algebra.
Experience with desktop GUI frameworks (PyQt/PySide) and embedding interactive 3D viewports is a strong asset.
Prior experience in medical imaging, digital sculpting, or geometric processing.
This is a critical core module of our platform with a strong potential for a long-term contract as we scale our simulation capabilities.
If you have worked on similar Python-based 3D mesh processing or interactive computational geometry projects, please share a brief summary of your technical approach and links to your portfolio/GitHub.
Looking forward to discussing how we can build this together.
Best regards,
Upwork'te aç