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Unity Developer for Multiplayer Game

Költségvetés: $7000.0 FIXED / ⭐ 0.00 (0) United States

unity3d, c#, game-development

Preferred qualifications

  • Experience: Expert
RIPPLE I’m looking for an experienced Unity multiplayer developer to build the first playable prototype of an original four-player online social game. The game design, rules, gameplay flow, and visual direction are already developed. The goal is to create a functional online prototype that allows four remote players to complete an entire match from beginning to end. The prototype includes: * Four-player online lobby/session * Create/join functionality * Four-round match structure with rotating roles * Random prompt system * Timed text-entry gameplay * Word-limit and prompt-validation logic * Anonymous submissions * Judge-controlled reading and ranking * Hidden scoring * Tiebreaker logic * Final results/reveal * Basic disconnect handling * Functional placeholder UI You must have real Unity multiplayer/networking experience. Please include examples of multiplayer projects you personally worked on and the networking technologies you used. Development will be milestone-based. I require access to the complete Unity project/source code, a client-controlled Git repository, regular commits, and disclosure of third-party packages/services. This is an initial prototype, but if it succeeds and we work well together, there is strong potential for continued paid development toward the full commercial game. Target budget: $3,000–$7,000 fixed-price. Please begin your proposal with the word “RIPPLE” so I know you read the entire posting.
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