Unity Developer for Multiplayer Game
Buget: $7000.0
FIXED /
⭐ 0.00 (0)
United States
unity3d, c#, game-development
Preferred qualifications
- Experience: Expert
RIPPLE
I’m looking for an experienced Unity multiplayer developer to build the first playable prototype of an original four-player online social game.
The game design, rules, gameplay flow, and visual direction are already developed. The goal is to create a functional online prototype that allows four remote players to complete an entire match from beginning to end.
The prototype includes:
* Four-player online lobby/session
* Create/join functionality
* Four-round match structure with rotating roles
* Random prompt system
* Timed text-entry gameplay
* Word-limit and prompt-validation logic
* Anonymous submissions
* Judge-controlled reading and ranking
* Hidden scoring
* Tiebreaker logic
* Final results/reveal
* Basic disconnect handling
* Functional placeholder UI
You must have real Unity multiplayer/networking experience. Please include examples of multiplayer projects you personally worked on and the networking technologies you used.
Development will be milestone-based. I require access to the complete Unity project/source code, a client-controlled Git repository, regular commits, and disclosure of third-party packages/services.
This is an initial prototype, but if it succeeds and we work well together, there is strong potential for continued paid development toward the full commercial game.
Target budget: $3,000–$7,000 fixed-price.
Please begin your proposal with the word “RIPPLE” so I know you read the entire posting.
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